On the weapon itself, you will see the DMG with a #/s. This represents how much average damage this weapon does per second. For example, you may have a heavy blade showing 134/s dmg, but on the equipped slot below, it may show 127 (depending on your crafting levels). This difference is based on your crafting levels as well as how fast the. Jul 30, 2015 Skills are calculated weapon damage first - skill modifier - additional modifier (elite damage or elemental damage) The +damage affix only affects the weapon damage calculation (or weapon dps.) After that, it is irrelevant. In short: No, it doesn't affect locust swarm. Elemental +% Dmg – Increases the damage from all elemental attacks; Gear +%Damage – Increases the damage of the skill on this gear piece; Gear +% Charges – Increases the number of charges that this skill has; Melee +% Damage – Increase the damage of melee attacks and skills. Mar 25, 2019 Weapon damage from the character screen shows already modified weapon base damage (by% increased damage,% increased weapon type damage ) therefore if you’re loading in a Gun Preset (from the dropdown menu) you’ll have to input your Increased Damage% manually and you can also use this.
- Weapon Dmg Vs Gear Dmg 4
- Weap Dmg Vs Gear Dmg 3
- Weap Dmg Vs Gear Dmg Download
- Weapon Dmg Vs Gear Dmg Download
- Weapon Dmg Vs Gear Dmg 2
Stats on your gear aka gear inscriptions in Anthem can be confusing. Os x 10.10 free download. The game fails to tell you what any of them mean in either a tutorial or your journal. Bioware is aware of the problem and are promising to release a stats page that will summarize all your javelin’s equipped gear stats in the upcoming update to the game. Until then, the community put their efforts together and compiled a list of best guesses. In case you are wondering what different stats on your gear in Anthem mean or do, here’s the complete list in our Anthem Inscriptions – What Do Gear Stats Mean guide to hopefully help you out.
What do Stats in Anthem Mean – Gear Inscriptions
Gear inscriptions in Anthem are different bonuses to stats that you can apply to your gear. Some of them you can apply to your whole set, while others only work for one gear piece. That’s easy to understand. What’s much less easy to understand is what some of them do, since the descriptions can be really vague. So, let’s go through them and suss out what the different Anthem gear inscriptions do.
Gear Icon – These inscriptions apply only to the one gear piece.
- Critical +% Damage – Increase the damage from critical attacks
- Combo +% Aura Effect – Increases the damage that Interceptor Aura pulses for
- Gear + Speed – Reduces the cooldown of all skills
- Physical +% Damage – Increases the damage of non-elemental attacks
- Weapon +% Fire Rate – Increase the fire rate of weapon
- Weapon -% Reload Time – Reduces the time it takes to reload
- Weapon +% Mag Size – Increase the size of the magazine for weapon
- Weapon +% Blast Damage – Increase the Blast damage of weapon
Javelin Icon – These inscriptions apply to your all of your gear.
- +% Damage – Increases the damage output of everything
- +% Force – Reduces the amount of damage it takes to stagger enemies
- +% Harvest Bonus – Increase the amount of items that you get from harvesting flora/minerals
- +% Pickup Radius – Increase the distance you will pickup items that are dropped
- +% Thruster Life – Increases how long you can fly before overheating
- +% Thruster Speed – Increase how fast your jets cool down
- [Element] +% Damage – Increases damage of all skills of this element
- [Element] +% Effect – Increase the status effect/duration of this element
- [Element] +% Resist – Reduces damage taken from attacks of that element
- [Keybind] +%Damage – Increases damage of that skill
- [Keybind] +Speed – Reduces the cooldown of that skill
- [Weapon Type] +% Ammo – Increase max ammo for that type
- [Weapon Type] +% Damage – Increase the damage of all weapons of that type
- Ammo +% Drop Rate – Increase the drop chance of ammo upon kill/damage
- Ammo +% Pickup Amount – Increase how much ammo you get when picking up an ammo drop
- Armor +% Max – Increases your green bar
- Combo +% Damage – Increase the damage from using a detonator on a primed target
- Combo + Targets – Detonating primed enemies chains to additional enemies
- Effect +% – Increases how quickly statuses build up to prime an enemy
- Elemental +% Dmg – Increases the damage from all elemental attacks
- Gear +%Damage – Increases the damage of the skill on this gear piece
- Gear +% Charges – Increases the number of charges that this skill has
- Melee +% Damage – Increase the damage of melee attacks and skills
- Overheat +% Delay – Reduces the time it takes to start recovering from overheating
- Physical +% Resist – Reduces damage from non-elemental attacks
- Repair +% Drop Rate – Increases the drop chance of healing kits upon kill/damage
- Repair +% Amount – Increases how much healing kits will heal you
- Shield +% Delay – Reduces the time it takes to start recovering your shield
- Shield +-% Refresh – How quickly your shield recharges once it starts recovering
- Shield +% Max – Increase your blue bar
- Storm Combo Augment – Increases the number of combo chains by 2
- Supply +% Drop Rate – Increases the drop chance of gear/weapons/components upon kill/damage
- Support +% Luck – Increase the chance of better quality loot
- Support +% Speed – Reduces the cooldown of your support skill
- Ultimate +% Damage – Increases the damage caused by your Ultimate
- Ultimate +% Speed – Increase the rate at which you build your ultimate meter back up
- Weapon +% Damage – Increases weapon damage
- Weapon +% Clip – Increases the magazine size of all weapons
- Weapon +% Ammo – Increases the max ammo for all weapons
Weapon Dmg Vs Gear Dmg 4
We’ll update the guide further as more inscriptions are figured out. If there are any that you’ve found, please feel free to share with us in the comments. In case you need assistance with something else in the game, check out some of our other Anthem guides, including Legendary & Masterwork Weapons – Effects & Perks, Mederines’ Disciple Collectible Locations Challenge, and World Boss Locations – Ancient Ash Titan.
We would like to thank Reddit user Falsedemise and the Anthem Reddit community for their work on compiling Anthem inscriptions.
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Weap Dmg Vs Gear Dmg 3
| Weapon Skill Damage (Statistic)
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Weap Dmg Vs Gear Dmg Download
Calculating Physical Weapon Skill Damage
Similar to Physical Damage, Weapon Skill damage is calculated as :
- Damage = Base Damage × pDIF
In addition to Weapon Base Damage and fSTR/fSTR(2) in normal physical damage calculation, every swing of the weapon skill (including Double Attack, etc.) will get a base damage boost from your stats, called WSC (Weapon Skill Secondary Attribute Modifier).
This new base damage value will further be adjusted by a TP Multiplier called fTP. This value may vary depending the amount of TP you have and the Weapon Skill you perform. Elemental Gorgets and Elemental Belts each raise this number by 25/256 (only for the first hit unless it is an FTP replicating WS); when used together they raise the fTP modifier by 50/256.
- Melee WS Base Damage = floor(( Weapon Base Damage + fSTR + WSC ) × fTP)
- Ranged WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) × fTP)
- WS Damage = WS Base Damage × pDIF
Each hit of the weapon skill will be calculated this way, using the appropriate base weapon damage (mainhand vs. offhand) and fTP, along with a novel pDIF value. FTP replicating WSs share their fTP with each additional attack.
Calculating Magical Weapon Skill Damage
Magic Weapon Skill damage is affected by all the same modifiers as other sources of magic damage, but the base damage is calculated somewhat similarly to physical weapon skills:
- Base Magical WS Damage = ((152 + floor((WeaponLevel-99)*2.45) + WSC) * fTP + dSTAT + Magic Damage (Statistic)
- Damage = Base Magical WS Damage × Magic damage multipliers
Calculating Hybrid Weapon Skill Damage
Hybrid Weapon Skills are essentially physical WSs with a magical component. This is the only type of magic damage that is affected by pDIF, which means it is the only type of magic damage that can meaningfully 'Critical Hit.' Base damage for these weaponskills is calculated exactly the same as for Physical Weapon Skills. However, the overall damage is calculated as if the first hit of the weapon skill is duplicated, and the duplicate hit is magical and thus is affected by modifiers of magic damage.
- Damage = (Base Damage × pDIF) + (Base Damage × pDIF × modifiers of magic damage)
See Also
Weapon Dmg Vs Gear Dmg Download
References
Weapon Dmg Vs Gear Dmg 2
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